Eight defined periods of human history, each shaped by corporate exploitation, technological evolution, and the consequences of time travel.
All records corrupted. System error.
What the corporations left behind, and who kept living in it. The seams are spent, the branding survives, and salvage is the only honest trade.
Museum HQ Chrome optimism with a reactor humming underneath. The Museum is founded here by MARK-IV, and this is the century you are dispatched from.
Memory becomes a product. Culture is packaged, licensed and sold back to the people it was taken from, and the first synthetic Flux hits the market.
Switchboards, wire recordings and paperwork thick enough to hide a war. Everything is on file somewhere, which is exactly why the Museum starts here.
Smoke, steel and scale. Extraction becomes an industry, the eight learn to move product across borders faster than any government can count it.
Faith, plague and ledgers. The corporations learn that a monopoly can be written down and enforced, and the first Flux hoards are locked behind stone.
Flux Energy is worshipped, not mined. Temples are built over the seams, gods are credited with what the energy does, and the first corporate charters arrive dressed as gifts.
Every operative has a place in every era. The closed alpha runs on iOS and Android.