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File 03 Timeline

The eras

Eight defined periods of human history, each shaped by corporate exploitation, technological evolution, and the consequences of time travel.

Era 08 · classified
Temporal clearance required
08 Era VIII

The eighth era

All records corrupted. System error.

07 Era VII
2120 – 2185

Post-Atomic era

The bill comes due. Time travel allowed corporations to strip-mine resources of the past, leaving little more than rubble for the future. Cracked highways and stripped skylines serve as the backdrop to the grand arenas where people gather after work. Gladiators battle it out in front of crowds feasting on branded cans of rations. It is a loud, sunburnt time.

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Museum HQ
06 Era VI
2050 – 2120

Atomic era

Chrome fins, clean lines, and space-age optimism form the backdrop of Flux Strike’s present day. The Atomic Era took machines out of humans and gave them bodies of their own. ATOM and ARIA units became functioning members of society. Technology advanced to its zenith: the invention of time travel and with it, the discovery of Flux.

05 Era V
1985 – 2050

Synthetic era

Smartphones and personal computers rapidly gave way to neural implants and body mods. Humanity was so engrossed in self optimization that they stopped checking how much of themselves was tied to a subscription. As their profits and influence skyrocketed, corporate campuses evolved into entire districts and cities, awash in LEDs and neon.

04 Era IV
1900 – 1985

Analog era

The century of the broadcast. Radio, cinema, and then television brought advertising to new heights and the streets filled with must-have products. Cars got wide, styles got loud, and boomboxes filled the air with music and revolution. This is the era where culture became a commodity. And everyone was buying.

03 Era III
1500 – 1900

Industrial era

A boom of productivity and profit, heralded by smokestacks and the roar of early machines. Trading companies and joint-stock firms took shape, bringing with them the idea that a business could outlive those who ran it. Mines, mills, and shipping lanes grew faster than any laws could be written to govern them. This is when barons and magnates began to threaten even kings.

02 Era II
500 – 1500 CE

Gothic era

The middle ages, where churches and vassal states attempted to rein in the chaos of the Mythic Era. It was a dark time, brimming with witch hunters and monster slayers. Freelancers, hired by corporations to cleanse their past mistakes. As order returned and feudalism paved the way to monarchies, so too came the earliest codes of conduct and beginnings of common law.

01 Era I
2000 BCE – 500 CE

Mythic era

An age of myths and monsters. This is the oldest accessible era, spanning the Bronze Age through the fall of Rome. Corporate time travel and genetic experimentation ran wild, creating supernatural beasts, proto-gods, and Chimeran titans that roamed the Earth. Few artifacts from this period remain intact enough to use for travel. Those that do are fiercely guarded.

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